^D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPER.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERDEVIL.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERMESH.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERSHADERPROGRAM.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERTEXTURE.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\HYDRAEXPORT.OBJ|D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\TIMER.OBJ
C:\WINDOWS\SYSTEM32\TZRES.DLL
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPER.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERDEVIL.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERMESH.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERSHADERPROGRAM.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\GLHELPERTEXTURE.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\HYDRAEXPORT.OBJ
D:\PROG\[GRAPHICS]\TANKINHELL\VSGL3\DEBUG\TIMER.OBJ
C:\WINDOWS\GLOBALIZATION\SORTING\SORTDEFAULT.NLS
