#version 330

in vec3 vmin;
in vec3 vmax;
in vec3 normal;
in vec3 color;

out vec3 patchMin;
out vec3 patchMax;
out vec3 patchNormal;
out vec3 patchColor;

void main(void)
{
  patchMin    = vmin;
  patchMax    = vmax;
  patchNormal = normal;
  patchColor  = color;
}

