<COLLADA profile="HydraProfile">

  <library_materials>

    <material name= "01 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.768628 0.768628 0.768628  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "04 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.309804 0.486275 0.4  </color> 
        </diffuse>  

        <specular> 
          <color> 0.192157 0.192157 0.192157  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 1 1 1  </color> 
          <cos_power> 44668.4 </cos_power> 
          <IOR> 1 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "06 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.862745 0.862745 0.862745  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "??">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
        </diffuse>  

        <specular> 
          <color> 0.05 0.05 0.05  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.05 0.05 0.05  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "??1">
      <hydra> 

        <diffuse> 
          <color> 0.109804 0.447059 0.219608  </color> 
        </diffuse>  

        <specular> 
          <color> 0.45 0.45 0.45  </color> 
          <cos_power> 56.2341 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.45 0.45 0.45  </color> 
          <cos_power> 56.2341 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "??2">
      <hydra> 

        <diffuse> 
          <color> 0.376471 0.623529 0.211765  </color> 
        </diffuse>  

        <specular> 
          <color> 0.135 0.135 0.135  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.135 0.135 0.135  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ArchInteriors_12_06_banana">
      <hydra> 

        <diffuse> 
          <color> 0.92549 0.745098 0.027451  </color> 
        </diffuse>  

        <specular> 
          <color> 0.203922 0.203922 0.203922  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.203922 0.203922 0.203922  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ArchInteriors_12_06_black">
      <hydra> 

        <diffuse> 
          <color> 0.192157 0.141176 0.133333  </color> 
        </diffuse>  

        <specular> 
          <color> 0.117647 0.117647 0.117647  </color> 
          <cos_power> 2.51189 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.117647 0.117647 0.117647  </color> 
          <cos_power> 2.51189 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ArchInteriors_12_06_fruit1">
      <hydra> 

        <diffuse> 
          <color> 0.45098 0.529412 0.027451  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0470588 0.0470588 0.0470588  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0470588 0.0470588 0.0470588  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ArchInteriors_12_06_fruit2">
      <hydra> 

        <diffuse> 
          <color> 0.92549 0.745098 0.027451  </color> 
        </diffuse>  

        <specular> 
          <color> 0.203922 0.203922 0.203922  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.203922 0.203922 0.203922  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ArchInteriors_12_06_fruit3">
      <hydra> 

        <diffuse> 
          <color> 0.980392 0.858824 0.0470588  </color> 
        </diffuse>  

        <specular> 
          <color> 0.254902 0.254902 0.254902  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.254902 0.254902 0.254902  </color> 
          <cos_power> 1258.93 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "Black">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "ICI">
      <hydra> 

        <diffuse> 
          <color> 1 0.984314 0.94902  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Leather Dark2">
      <hydra> 

        <diffuse> 
          <color> 0.00784314 0.00784314 0.00784314  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #43">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #44">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #45">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #46">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #47">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material_001">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "corpus">
      <hydra> 

        <diffuse> 
          <color> 0.14902 0.0352941 0.0352941  </color> 
        </diffuse>  

        <specular> 
          <color> 0.148 0.134667 0.133333  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.148 0.134667 0.133333  </color> 
          <cos_power> 14125.4 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "corpus3">
      <hydra> 

        <diffuse> 
          <color> 0.321569 0.105882 0  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "corpus_details">
      <hydra> 

        <diffuse> 
          <color> 0.5 0.5 0.5  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\scratch7.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.5 0.5 0.5  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\scratch7.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3981.07 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.5 0.5 0.5  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\scratch7.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3981.07 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "dark_wood">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images\MochaFinish2.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "door1">
      <hydra> 

        <diffuse> 
          <color> 0.290196 0.294118 0.172549  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "door2">
      <hydra> 

        <diffuse> 
          <color> 0.243137 0.215686 0.12549  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "floor_mat">
      <hydra> 

        <diffuse> 
          <color> 0.5 0.5 0.5  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images\Beige copy.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "hairline 1">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\frame keyboard.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.5 0.5 0.5  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3981.07 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.5 0.5 0.5  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3981.07 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "horses">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images\Horsemen of Apocalypse.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "intel_logo">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\p4_logo.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.126 0.126 0.126  </color> 
          <cos_power> 3.16228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.126 0.126 0.126  </color> 
          <cos_power> 3.16228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "klava">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\keyboard01thviz4.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.29 0.29 0.29  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.29 0.29 0.29  </color> 
          <cos_power> 14125.4 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "lights_mat">
      <hydra> 

        <emission> 
          <color> 0.921569 0.921569 0.921569  </color> 
        </emission> 

      </hydra> 
    </material> 

    <material name= "metal">
      <hydra> 

        <diffuse> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
        </diffuse>  

        <specular> 
          <color> 0.657 0.657 0.657  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.657 0.657 0.657  </color> 
          <cos_power> 56234.1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "metal_02">
      <hydra> 

        <specular> 
          <color> 0.531 0.531 0.531  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.531 0.531 0.531  </color> 
          <cos_power> 9999.99 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "metal_03">
      <hydra> 

        <diffuse> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
        </diffuse>  

        <specular> 
          <color> 0.215686 0.215686 0.215686  </color> 
          <cos_power> 1000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.215686 0.215686 0.215686  </color> 
          <cos_power> 1000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "metal_fruits">
      <hydra> 

        <specular> 
          <color> 0.81 0.81 0.81  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.81 0.81 0.81  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "metal_lamp">
      <hydra> 

        <diffuse> 
          <color> 0.219608 0.12549 0.12549  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mirrorTv1">
      <hydra> 

        <diffuse> 
          <color> 0.223529 0.223529 0.223529  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 35481.4 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "mose_black">
      <hydra> 

      </hydra> 
    </material> 

    <material name= "mose_white">
      <hydra> 

        <diffuse> 
          <color> 0.756863 0.756863 0.756863  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "roses_are_red">
      <hydra> 

        <diffuse> 
          <color> 0.623529 0.0745098 0  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0329412 0 0  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0329412 0 0  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "screen_mat">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images_notebook\ubuntu_desktop_empty_10241.png </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </emission> 

      </hydra> 
    </material> 

    <material name= "top_reflective">
      <hydra> 

        <diffuse> 
          <color> 0.372549 0.321569 0.258824  </color> 
        </diffuse>  

        <specular> 
          <color> 0.340863 0.340863 0.340863  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.340863 0.340863 0.340863  </color> 
          <cos_power> 56234.1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "touch_pad_inside">
      <hydra> 

        <diffuse> 
          <color> 0.294118 0.219608 0  </color> 
        </diffuse>  

        <specular> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 17782.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "tvAround">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

        <specular> 
          <color> 0.27 0.27 0.27  </color> 
          <cos_power> 316.228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.27 0.27 0.27  </color> 
          <cos_power> 316.228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "tvMat">
      <hydra> 

        <diffuse> 
          <color> 0.172549 0.172549 0.172549  </color> 
        </diffuse>  

        <specular> 
          <color> 0.45 0.45 0.45  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.45 0.45 0.45  </color> 
          <cos_power> 31622.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "unknown1">
      <hydra> 

        <diffuse> 
          <color> 0.231373 0 0.156863  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "unknown2">
      <hydra> 

        <diffuse> 
          <color> 0 0.223529 0.231373  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "wood">
      <hydra> 

        <diffuse> 
          <color> 0.75 0.75 0.75  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images\WhiteOak2.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "wood_top">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\conference\images\WhiteOak2.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

  </library_materials>


  <library_lights>


    <light name= "Fspot001">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-12.69 3.50445 7.3175  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot002">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-7.71487 3.50445 7.32711  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot003">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-2.74988 3.50445 7.3175  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot004">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>2.21898 3.50445 7.3175  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot005">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>7.19043 3.50445 7.3175  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot006">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>12.159 3.50445 7.3175  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot007">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>12.159 3.50445 2.66985  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot008">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>12.159 3.50445 -1.98846  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot009">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>12.159 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot010">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>7.18891 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot011">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>2.22381 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot012">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-2.74817 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot013">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-7.71513 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot014">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-12.6859 3.50445 -6.65468  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot015">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-12.6859 3.50445 -1.99643  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot016">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-12.6859 3.50445 2.66306  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot017">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-7.71402 4.48483 0.333911  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot018">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-2.74332 4.47422 0.333911  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot019">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>2.21376 4.47822 0.333911  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot020">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>7.19232 4.47862 0.333911  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.75471 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "unknown20">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 0.921569 0.921569 0.921569  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>

    <light name= "unknown21">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>
  </library_lights>


</COLLADA>
