<COLLADA profile="HydraProfile">

  <library_materials>

    <material name= "sp_00_luk_mali">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\sp_luk.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_pod">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\KAMEN.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_prozor">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_stup">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\01_STUB.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_svod">
      <hydra> 

        <diffuse> 
          <color> 0.941177 0.866667 0.737255  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0340392 0.0323137 0.0293333  </color> 
          <cos_power> 1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0340392 0.0323137 0.0293333  </color> 
          <cos_power> 1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "sp_00_vrata_kock">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\vrata_ko.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_vrata_krug">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\vrata_kr.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_00_zid">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\KAMEN.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_luk_a">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\sp_luk.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stub">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\01_STUB.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stub_baza">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\01_S_ba.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stub_baza_">
      <hydra> 

        <diffuse> 
          <color> 0.784314 0.784314 0.784314  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stub_kut">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\01_STUB.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stup">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\x01_st.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_01_stup_baza">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\01_S_ba.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_02_reljef">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\reljef.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_svod_kapitel">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\00_skap.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_vijenac">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\00_skap.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "sp_zid_vani">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\sponza\sponza_maps\KAMEN.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 -0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

  </library_materials>


  <library_lights>


    <light name= "Sun01">

      <general> 
        <type> directional </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <direction>-0.410049 0.893334 -0.183889  </direction>

      <intensity> 
        <color> 0.882353 0.882353 0.882353  </color>
        <multiplier> 4 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>
  </library_lights>


</COLLADA>
