<COLLADA profile="HydraProfile">

  <library_materials>

    <material name= "(P">
      <hydra> 

        <diffuse> 
          <color> 0.14902 0.14902 0.14902  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "01 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.733333 0.686275 0.368627  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "02 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.7 0.7 0.7  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\1154024736.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "07 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.584314 0.423529 0.282353  </color> 
        </diffuse>  

        <specular> 
          <color> 0.227882 0.165176 0.110118  </color> 
          <cos_power> 89.1251 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.227882 0.165176 0.110118  </color> 
          <cos_power> 89.1251 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "08 - bnvb">
      <hydra> 

        <diffuse> 
          <color> 0.313726 0.176471 0.0666667  </color> 
        </diffuse>  

        <specular> 
          <color> 0.243137 0.123529 0.045098  </color> 
          <cos_power> 1000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.243137 0.123529 0.045098  </color> 
          <cos_power> 1000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "0">
      <hydra> 

        <diffuse> 
          <color> 0.427451 0.301961 0.164706  </color> 
        </diffuse>  

        <specular> 
          <color> 0.215686 0.215686 0.215686  </color> 
          <cos_power> 17782.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.215686 0.215686 0.215686  </color> 
          <cos_power> 17782.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "1">
      <hydra> 

        <diffuse> 
          <color> 0.968628 0.870588 0.784314  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "13 - Default">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\picture2.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "16 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.5 0.5 0.5  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "21 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.0431373 0.0431373 0.0431373  </color> 
        </diffuse>  

        <specular> 
          <color> 0.105882 0.105882 0.105882  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.105882 0.105882 0.105882  </color> 
          <cos_power> 1e+006 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "22 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.909804 0.941177 0.933333  </color> 
        </diffuse>  

        <specular> 
          <color> 0.765 0.765 0.765  </color> 
          <cos_power> 1778.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.765 0.765 0.765  </color> 
          <cos_power> 1778.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "23 - Default">
      <hydra> 

        <diffuse> 
          <color> 0.0352941 0.0352941 0.0352941  </color> 
        </diffuse>  

        <specular> 
          <color> 0.054902 0.054902 0.054902  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.054902 0.054902 0.054902  </color> 
          <cos_power> 10000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "23 - Defaultvb">
      <hydra> 

        <diffuse> 
          <color> 0.215686 0.215686 0.215686  </color> 
        </diffuse>  

        <specular> 
          <color> 0.765 0.765 0.765  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.765 0.765 0.765  </color> 
          <cos_power> 5623.41 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "Bronze">
      <hydra> 

        <diffuse> 
          <color> 0.258824 0.156863 0.0196078  </color> 
        </diffuse>  

        <specular> 
          <color> 0.447059 0.267647 0.0323529  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.447059 0.267647 0.0323529  </color> 
          <cos_power> 9999.99 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "Global">
      <hydra> 

        <diffuse> 
          <color> 0.705882 0.745098 0.705882  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "Material #1315427571">
      <hydra> 

        <diffuse> 
          <color> 0.588 0.588 0.588  </color> 
        </diffuse>  

        <specular> 
          <color> 0.368 0.368 0.368  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.368 0.368 0.368  </color> 
          <cos_power> 5623.41 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "Material #6">
      <hydra> 

        <diffuse> 
          <color> 0.580392 0.580392 0.580392  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "OFlowersLeaves">
      <hydra> 

        <diffuse> 
          <color> 0.266667 0.713726 0.243137  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "OFlowersPetals">
      <hydra> 

        <diffuse> 
          <color> 0.796079 0.384314 0.113725  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "OFlowersStem">
      <hydra> 

        <diffuse> 
          <color> 0.494118 0.607843 0.329412  </color> 
        </diffuse>  

        <specular> 
          <color> 0.306 0.306 0.306  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.306 0.306 0.306  </color> 
          <cos_power> 17.7828 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "ananas">
      <hydra> 

        <diffuse> 
          <color> 0.968628 0.870588 0.784314  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "baishuliao233">
      <hydra> 

        <diffuse> 
          <color> 0.447059 0.447059 0.447059  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "ditan">
      <hydra> 

        <diffuse> 
          <color> 0.8 0.8 0.8  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\ditan.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <transparency> 
          <color> 0 0 0  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\ditanop.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <thin_surface> 1 </thin_surface>
          <cos_power> 0 </cos_power> 
          <IOR> 0 </IOR> 
          <fog_color> 0 0 0  </fog_color> 
          <fog_multiplyer> 0 </fog_multiplyer> 
          <exit_color> 0 0 0  </exit_color> 
        </transparency> 

      </hydra> 
    </material> 

    <material name= "heisuliao444">
      <hydra> 

        <diffuse> 
          <color> 0.192157 0.141176 0.113725  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "kartina01">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\IT01_08X.JPG </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "kreslo1">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "krovat_1">
      <hydra> 

        <diffuse> 
          <color> 0.6 0.6 0.6  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\fon_30.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "lamp01">
      <hydra> 

        <diffuse> 
          <color> 0.25098 0.152941 0.027451  </color> 
        </diffuse>  

        <specular> 
          <color> 0.574941 0.416118 0.206471  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.574941 0.416118 0.206471  </color> 
          <cos_power> 17782.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "leaf">
      <hydra> 

        <diffuse> 
          <color> 0.7 0.7 0.7  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\arch24_leaf-01-yellow-.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "lightMaterial">
      <hydra> 

        <emission> 
          <color> 0.988235 0.988235 0.988235  </color> 
        </emission> 

      </hydra> 
    </material> 

    <material name= "lightMaterialBlack">
      <hydra> 

        <diffuse> 
          <color> 0 0.317647 0.435294  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mat_pokryvalo3-1">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              0 0 0 0 
              0 0 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </emission> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.07 0.07 0.07  </color> 
          <cos_power> 3.16228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.07 0.07 0.07  </color> 
          <cos_power> 3.16228 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "material3_dsfdsfn">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\1156816959.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "material_dvbc">
      <hydra> 

        <diffuse> 
          <color> 0.85 0.85 0.85  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\1156816959.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "md001deee">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              0 0 -1.08808e-039 0 
              0 0 0.630599 0 
              0 0 -0.776109 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> clamp </addressing_mode_u> 
            <addressing_mode_v> mirror </addressing_mode_v> 
          </sampler> 
        </emission> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              0 0 -1.08808e-039 0 
              0 0 0.630599 0 
              0 0 -0.776109 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> clamp </addressing_mode_u> 
            <addressing_mode_v> mirror </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mymaterial1">
      <hydra> 

        <diffuse> 
          <color> 0.572549 0.494118 0.427451  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mymaterial2">
      <hydra> 

        <diffuse> 
          <color> 0.717647 0.717647 0.717647  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mymaterial3">
      <hydra> 

        <diffuse> 
          <color> 0.419608 0.745098 0.792157  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "mymaterial7">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              0 0 -1.08846e-039 0 
              0 0 0.630599 0 
              0 0 -0.776109 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> clamp </addressing_mode_u> 
            <addressing_mode_v> mirror </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "outdoor">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\outdoor1.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </emission> 

      </hydra> 
    </material> 

    <material name= "pokryvalo1">
      <hydra> 

        <diffuse> 
          <color> 0.8 0.8 0.8  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\010.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "pokryvalo_zelenoe">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0784314 0.0784314 0.0784314  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0784314 0.0784314 0.0784314  </color> 
          <cos_power> 10000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "rastenie">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\plant.tga </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <transparency> 
          <color> 0 0 0  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\plant.tga </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <thin_surface> 1 </thin_surface>
          <cos_power> 0 </cos_power> 
          <IOR> 0 </IOR> 
          <fog_color> 0 0 0  </fog_color> 
          <fog_multiplyer> 0 </fog_multiplyer> 
          <exit_color> 0 0 0  </exit_color> 
        </transparency> 

      </hydra> 
    </material> 

    <material name= "shtora2">
      <hydra> 

        <diffuse> 
          <color> 0.458824 0.458824 0.32549  </color> 
        </diffuse>  

        <reflectivity> 
          <color> 1 1 1  </color> 
          <cos_power> 3.16228 </cos_power> 
          <IOR> 1 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

        <transparency> 
          <color> 0.1 0.1 0.1  </color> 
          <cos_power> 1e+006 </cos_power> 
          <IOR> 1 </IOR> 
          <fog_color> 0.1 0.1 0.1  </fog_color> 
          <fog_multiplyer> 5 </fog_multiplyer> 
          <exit_color> 0 0 0  </exit_color> 
        </transparency> 

      </hydra> 
    </material> 

    <material name= "stone">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <sampler> 
            <matrix> 
              0 0 -1.08846e-039 0 
              0 0 0.630599 0 
              0 0 -0.776109 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> clamp </addressing_mode_u> 
            <addressing_mode_v> mirror </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "table_orange">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\architect_standart\bedroom\images\200604180932.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "top_01">
      <hydra> 

        <diffuse> 
          <color> 0.396078 0.396078 0.396078  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "top_02">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "top_03">
      <hydra> 

        <diffuse> 
          <color> 0.321569 0.321569 0.321569  </color> 
        </diffuse>  

        <specular> 
          <color> 0.20902 0.20902 0.20902  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.20902 0.20902 0.20902  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "unknownMat1">
      <hydra> 

        <diffuse> 
          <color> 0.835294 0.968628 1  </color> 
        </diffuse>  

        <specular> 
          <color> 0.494118 0.494118 0.494118  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.494118 0.494118 0.494118  </color> 
          <cos_power> 17782.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "wall_reflective">
      <hydra> 

        <diffuse> 
          <color> 0.407843 0.376471 0.34902  </color> 
        </diffuse>  

        <specular> 
          <color> 0.225 0.225 0.225  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.225 0.225 0.225  </color> 
          <cos_power> 5623.41 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "wood2">
      <hydra> 

        <diffuse> 
          <color> 0.5 0.5 0.5  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
          <cos_power> 1778.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
          <cos_power> 1778.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "}">
      <hydra> 

        <diffuse> 
          <color> 0.980392 0.980392 0.980392  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
          <cos_power> 10000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0588235 0.0588235 0.0588235  </color> 
          <cos_power> 10000 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "™Ñ">
      <hydra> 

        <diffuse> 
          <color> 0.152941 0.137255 0.129412  </color> 
        </diffuse>  

        <specular> 
          <color> 0.0745098 0.0745098 0.0745098  </color> 
          <cos_power> 2511.89 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.0745098 0.0745098 0.0745098  </color> 
          <cos_power> 2511.89 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "Ñ">
      <hydra> 

        <diffuse> 
          <color> 0.0196078 0.0196078 0.0196078  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "ÑIö">
      <hydra> 

        <diffuse> 
          <color> 0.835294 0.968628 1  </color> 
        </diffuse>  

        <specular> 
          <color> 0.494118 0.494118 0.494118  </color> 
          <cos_power> 31622.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.494118 0.494118 0.494118  </color> 
          <cos_power> 31622.8 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "óP">
      <hydra> 

        <diffuse> 
          <color> 0.5 0.5 0.5  </color> 
        </diffuse>  

        <specular> 
          <color> 0.196078 0.196078 0.196078  </color> 
          <cos_power> 56234.1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.196078 0.196078 0.196078  </color> 
          <cos_power> 56234.1 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

  </library_materials>


  <library_lights>


    <light name= "Fspot001">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-3.39185 3.51468 -8.72791  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot002">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>3.98153 3.51468 -8.72791  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot003">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-11.2116 3.51468 -8.72791  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot004">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-11.2116 3.51468 8.61689  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot005">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-3.38845 3.51468 8.61689  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Fspot006">

      <general> 
        <type> spot </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>4.71152 3.51468 8.61689  </position>
      <direction>0 1 0  </direction>

      <falloff_angle>0.866025 </falloff_angle>
      <falloff_angle2>0.707107 </falloff_angle2>
      <falloff_power>1 </falloff_power>
      <falloff_power2>1 </falloff_power2>

      <intensity> 
        <color> 0.980392 0.921569 0.6  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "unknown6">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 0.988235 0.988235 0.988235  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>

    <light name= "unknown7">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>

    <light name= "unknown8">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>

    <light name= "unknown9">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>
  </library_lights>


</COLLADA>
