<?xml version="1.0" encoding="utf-8"?> 
<COLLADA profile="HydraProfile"> 

  <library_materials>



  <material name="dark_wood">
  <hydra> 

      <diffuse>
        <color> 0.5 0.5 0.5 </color>
        <texture>MochaFinish2.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0294118 0.0294118 0.0294118 </color>
        <cos_power> 90 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0196078 0.0196078 0.0196078</color>
        <IOR>0</IOR>
        <cos_power>90</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="mirrorTv1">
  <hydra> 

      <diffuse>
        <color> 0.223529 0.223529 0.223529 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0147059 0.0147059 0.0147059 </color>
        <cos_power> 91 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.00980392 0.00980392 0.00980392</color>
        <IOR>0</IOR>
        <cos_power>91</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="wood">
  <hydra> 

      <diffuse>
        <color> 0.5 0.5 0.5 </color>
        <texture>WhiteOak2.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0117647 0.0117647 0.0117647 </color>
        <cos_power> 96 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.00784314 0.00784314 0.00784314</color>
        <IOR>0</IOR>
        <cos_power>96</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="top_reflective">
  <hydra> 

      <diffuse>
        <color> 0.545098 0.498039 0.458824 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0352941 0.0352941 0.0352941 </color>
        <cos_power> 98 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0235294 0.0235294 0.0235294</color>
        <IOR>0</IOR>
        <cos_power>98</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="door1">
  <hydra> 

      <diffuse>
        <color> 0.290196 0.294118 0.172549 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="door2">
  <hydra> 

      <diffuse>
        <color> 0.243137 0.215686 0.12549 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="04 - Default">
  <hydra> 

      <diffuse>
        <color> 0.309804 0.486275 0.4 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.144118 0.144118 0.144118 </color>
        <cos_power> 93 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0960784 0.0960784 0.0960784</color>
        <IOR>0</IOR>
        <cos_power>93</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="Material #43">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material #44">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material #45">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material #46">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material #47">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="06 - Default">
  <hydra> 

      <diffuse>
        <color> 1 1 1 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="wood_top">
  <hydra> 

      <diffuse>
        <color> 0.5 0.5 0.5 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0382353 0.0382353 0.0382353 </color>
        <cos_power> 87 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0254902 0.0254902 0.0254902</color>
        <IOR>0</IOR>
        <cos_power>87</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="lights_mat">
  <hydra> 

      <diffuse>
        <color> 0 0 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 0 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>0</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="tvAround">
  <hydra> 

      <diffuse>
        <color> 0.0862745 0.0862745 0.0862745 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="floor_mat">
  <hydra> 

      <diffuse>
        <color> 0.5 0.5 0.5 </color>
        <texture>Beige copy.jpg</texture>
        <texture>Beige copy Bump.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="metal">
  <hydra> 

      <diffuse>
        <color> 0.603922 0.603922 0.603922 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.464706 0.464706 0.464706 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.309804 0.309804 0.309804</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="Leather Dark">
  <hydra> 

      <diffuse>
        <color> 0.0470588 0.0470588 0.0470588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0529412 0.0529412 0.0529412 </color>
        <cos_power> 60 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0352941 0.0352941 0.0352941</color>
        <IOR>0</IOR>
        <cos_power>60</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="metal_03">
  <hydra> 

      <diffuse>
        <color> 0.0588235 0.0588235 0.0588235 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.161765 0.161765 0.161765 </color>
        <cos_power> 60 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.107843 0.107843 0.107843</color>
        <IOR>0</IOR>
        <cos_power>60</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="metal_02">
  <hydra> 

      <diffuse>
        <color> 0.603922 0.603922 0.603922 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.670588 0.670588 0.670588 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.447059 0.447059 0.447059</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="tvMat">
  <hydra> 

      <diffuse>
        <color> 0.0196078 0.333333 0.0196078 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="01 - Default">
  <hydra> 

      <diffuse>
        <color> 1 1 1 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="horses">
  <hydra> 

      <diffuse>
        <color> 0.5 0.5 0.5 </color>
        <texture>Horsemen of Apocalypse.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0147059 0.0147059 0.0147059 </color>
        <cos_power> 94 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.00980392 0.00980392 0.00980392</color>
        <IOR>0</IOR>
        <cos_power>94</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="Black">
  <hydra> 

      <diffuse>
        <color> 1 1 1 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 50 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>50</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="mose_white">
  <hydra> 

      <diffuse>
        <color> 0.756863 0.756863 0.756863 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="mose_black">
  <hydra> 

      <diffuse>
        <color> 0 0 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="corpus">
  <hydra> 

      <diffuse>
        <color> 0.290196 0.0705882 0.0705882 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.75 0.75 0.75 </color>
        <cos_power> 83 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.5 0.5 0.5</color>
        <IOR>1.5</IOR>
        <cos_power>83</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="klava">
  <hydra> 

      <diffuse>
        <color> 0.164706 0.192157 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.75 0.75 0.75 </color>
        <cos_power> 83 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.5 0.5 0.5</color>
        <IOR>1.5</IOR>
        <cos_power>83</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="hairline 1">
  <hydra> 

      <diffuse>
        <color> 0.00784314 0.313726 0.529412 </color>
        <texture>scratch7.jpg</texture>
        <texture_tiling_u> 1  </texture_tiling_u>
        <texture_tiling_v> 10  </texture_tiling_v>
        <texture>REFMAP.GIF</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 72 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>72</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="corpus_details">
  <hydra> 

      <diffuse>
        <color> 0.458824 0.345098 0 </color>
        <texture>scratch7.jpg</texture>
        <texture_tiling_u> 1  </texture_tiling_u>
        <texture_tiling_v> 10  </texture_tiling_v>
        <texture>REFMAP.GIF</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 72 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>72</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="touch_pad_inside">
  <hydra> 

      <diffuse>
        <color> 0.294118 0.219608 0 </color>
        <texture>LAKE3.JPG</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 85 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>85</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="corpus3">
  <hydra> 

      <diffuse>
        <color> 0.321569 0.105882 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="intel_logo">
  <hydra> 

      <diffuse>
        <color> 0.65098 0.65098 0.65098 </color>
        <texture>p4_logo.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="screen_mat">
  <hydra> 

      <diffuse>
        <color> 0 0 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="unknown1">
  <hydra> 

      <diffuse>
        <color> 0.231373 0 0.156863 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="unknown2">
  <hydra> 

      <diffuse>
        <color> 0 0.223529 0.231373 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material_001">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="Material">
  <hydra> 

      <diffuse>
        <color> 0.588 0.588 0.588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="metal_lamp">
  <hydra> 

      <diffuse>
        <color> 0.411765 0.270588 0.270588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="ICI">
  <hydra> 

      <diffuse>
        <color> 1 0.984314 0.94902 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.726471 0.726471 0.726471 </color>
        <cos_power> 0 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.484314 0.484314 0.484314</color>
        <IOR>1.5</IOR>
        <cos_power>0</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="yo2">
  <hydra> 

      <diffuse>
        <color> 0.376471 0.623529 0.211765 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 25 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>25</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="roses_are_red">
  <hydra> 

      <emission>
        <color> 0 0 0 </color>
        <magnitude> 0.23 </magnitude>
      </emission>

      <diffuse>
        <color> 0.623529 0.0745098 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.494118 0 0 </color>
        <cos_power> 25 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.329412 0 0</color>
        <IOR>1.5</IOR>
        <cos_power>25</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="yo1">
  <hydra> 

      <diffuse>
        <color> 0.109804 0.447059 0.219608 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 35 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>35</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="±">
  <hydra> 

      <diffuse>
        <color> 1 1 1 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.75 0.75 0.75 </color>
        <cos_power> 25 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.5 0.5 0.5</color>
        <IOR>1.5</IOR>
        <cos_power>25</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="metal_fruits">
  <hydra> 

      <diffuse>
        <color> 0 0 0.254902 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 10 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>10</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="ArchInteriors_12_06_fruit3">
  <hydra> 

      <diffuse>
        <color> 0.980392 0.858824 0.0470588 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.191176 0.191176 0.191176 </color>
        <cos_power> 62 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.127451 0.127451 0.127451</color>
        <IOR>0</IOR>
        <cos_power>62</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="ArchInteriors_12_06_fruit2">
  <hydra> 

      <diffuse>
        <color> 0.92549 0.745098 0.027451 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.152941 0.152941 0.152941 </color>
        <cos_power> 62 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.101961 0.101961 0.101961</color>
        <IOR>0</IOR>
        <cos_power>62</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="ArchInteriors_12_06_fruit1">
  <hydra> 

      <diffuse>
        <color> 0.45098 0.529412 0.027451 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0352941 0.0352941 0.0352941 </color>
        <cos_power> 62 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0235294 0.0235294 0.0235294</color>
        <IOR>0</IOR>
        <cos_power>62</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="ArchInteriors_12_06_black">
  <hydra> 

      <diffuse>
        <color> 0.192157 0.141176 0.133333 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0882353 0.0882353 0.0882353 </color>
        <cos_power> 8 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0588235 0.0588235 0.0588235</color>
        <IOR>0</IOR>
        <cos_power>8</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>

  <material name="ArchInteriors_12_06_banana">
  <hydra> 

      <diffuse>
        <color> 0.92549 0.745098 0.027451 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.152941 0.152941 0.152941 </color>
        <cos_power> 62 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.101961 0.101961 0.101961</color>
        <IOR>0</IOR>
        <cos_power>62</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>
 







  <material name="01 - Default">
  <hydra> 

      <diffuse>
        <color> 0.85 0.85 0.85 </color>
      </diffuse>


      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>
 
  <material name="06 - Default">
  <hydra> 

      <diffuse>
        <color> 0.85 0.85 0.85 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 100 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>0</IOR>
        <cos_power>100</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 1.01 </IOR>
        <thin_surface> 1 </thin_surface>
        <cos_power> 1e+006 </cos_power>
        <fog_color> 0 0 0 </fog_color>
        <fog_multiplyer> 0.1 </fog_multiplyer> 
        <exit_color> 0.001 0.001 0.001  </exit_color> 
      </transparency>

  </hydra>
  </material>


  <material name="metal_fruits">
  <hydra> 

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.655882 0.655882 0.655882 </color>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.637255 0.637255 0.637255</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>


  </hydra>
  </material>

  <material name="roses_are_red">
  <hydra> 


      <diffuse>
        <color> 0.8 0 0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0 0 0 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0 0 0</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="metal_lamp">
  <hydra> 

      <diffuse>
        <color> 0.5 0.6 0.6 </color>
      </diffuse>


      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.25 0.25 0.25 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.25 0.25 0.25</color>
        <IOR>1.5</IOR>
        <cos_power>256</cos_power>
      </reflectivity>

  </hydra>
  </material>


   <material name="corpus">
  <hydra> 

      <ambient>
        <color> 0 0 0 </color>
      </ambient>

      <diffuse>
        <color> 0.02 0.02 0.02 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.25 0.25 0.25 </color>
        <cos_power> 83 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.15 0.15 0.15</color>
        <IOR>1.5</IOR>
        <cos_power>4096</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="klava">
  <hydra> 

      <diffuse>
        <color> 0.75 0.75 0.75 </color>
        <texture>  ./images_notebook/keyboard01thviz4.jpg </texture>
      </diffuse>

  </hydra>
  </material>

  <material name="hairline 1">
  <hydra> 

      <ambient>
        <color> 0.000392157 0.000392157 0.000392157 </color>
      </ambient>

      <diffuse>
        <color> 0.00784314 0.313726 0.529412 </color>
        <texture>./images_notebook/scratch7.jpg</texture>
        <texture_tiling_u> 1  </texture_tiling_u>
        <texture_tiling_v> 10  </texture_tiling_v>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 72 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>72</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="corpus_details">
  <hydra> 

      <ambient>
        <color> 0 0 0 </color>
      </ambient>

      <diffuse>
        <color> 0.05 0.05 0.05 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color>0.458824 0.345098 0.35 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.25 0.25 0.25</color>
        <IOR>1.5</IOR>
        <cos_power>16384</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="touch_pad_inside">
  <hydra> 

      <ambient>
        <color> 0 0 0 </color>
      </ambient>

      <diffuse>
        <color> 0.1 0.1 0.1 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color>  0.25 0.25 0.25 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.1 0.1 0.1</color>
        <IOR>1.5</IOR>
        <cos_power>256</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="corpus3">
  <hydra> 

      <ambient>
        <color> 0 0 0 </color>
      </ambient>

      <diffuse>
        <color> 0.75 0.75 0.75 </color>
        <texture> ./images_notebook/frame keyboard.jpg </texture>
        <texture_tiling_u> 1  </texture_tiling_u>
        <texture_tiling_v> 1  </texture_tiling_v>
        <texture_offset_u> 0 </texture_offset_u>
        <texture_offset_v> 0 </texture_offset_v>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <cos_power> 64 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.45 0.45 0.45</color>
        <IOR>1.5</IOR>
        <cos_power>256</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="intel_logo">
  <hydra> 

      <diffuse>
        <color> 0.65098 0.65098 0.65098 </color>
        <texture>./images_notebook/p4_logo.jpg</texture>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.675 0.675 0.675 </color>
        <texture>./images_notebook/p4_logo.jpg</texture>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.25 0.25.25</color>
       <texture>./images_notebook/p4_logo.jpg</texture>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="screen_mat">
  <hydra> 

      <hack>
         <flat_normals> 1 </flat_normals>
       </hack>

      <emission>
        <color> 0.5 0.5 0.5 </color>
        <texture>./images_notebook/ubuntu_desktop_empty_10241.png </texture>
      </emission>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.275 0.275 0.275 </color>
        <cos_power> 256 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.25 0.25 0.25</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

  </hydra>
  </material>




  <material name="mose_white">
  <hydra> 

      <ambient>
        <color> 0 0 0 </color>
      </ambient>

      <diffuse>
        <color> 0.75 0.75 0.75 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.25 0.25 0.25 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.1 0.1 0.1</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

  </hydra>
  </material>

  <material name="mose_black">
  <hydra> 

      <diffuse>
        <color> 0.0 0.0 0.0 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.275 0.275 0.275 </color>
        <cos_power> 64 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.1 0.1 0.1</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

  </hydra>
  </material>



    <material name= "wood">
      <hydra> 

      <diffuse> 
        <color> 1.0 1.0 1.0  </color> 
        <texture> ./images/WhiteOak2.jpg </texture>
      </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0 0.0 0.0 </color>
        <texture> ./images/WhiteOak2.jpg </texture>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0 0.0 0.0</color>
        <texture> ./images/WhiteOak2.jpg </texture>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

      </hydra> 
    </material>
    
    <material name="wood_top">
    <hydra> 

       <diffuse> 
        <color> 1.0 1.0 1.0  </color> 
        <texture> ./images/WhiteOak2.jpg </texture>
      </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0 0.0 0.0 </color>
        <texture> ./images/WhiteOak2.jpg </texture>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0 0.0 0.0</color>
        <texture> ./images/WhiteOak2.jpg </texture>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

    </hydra>
    </material>


   <material name= "horses">
      <hydra> 

        <diffuse> 
          <color> 1.0 1.0 1.0  </color> 
          <texture> ./images/Horsemen of Apocalypse.jpg </texture>
        </diffuse>  

      </hydra> 
    </material>

  
   <material name= "floor_mat">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color>
          <texture> ./images/Beige copy.jpg </texture> 
        </diffuse>  

         <displacement>
         <height>0.0</height>
         <height_texture>  ./images/Beige copy Bump.jpg </height_texture>
         <texcoord_set> 0 </texcoord_set>
         <shadows> 0 </shadows>
         <invert_height>  0 </invert_height>
         <invert_normalX> 0 </invert_normalX>
         <invert_normalY> 0 </invert_normalY>
         <invert_normalZ> 0 </invert_normalZ>
       </displacement>
        

      </hydra> 
    </material>

  <material name="top_reflective">
  <hydra> 

      <diffuse>
        <color> 0.545098 0.498039 0.458824 </color>
      </diffuse>

      <specular>
        <brdf_type> phong </brdf_type>
         <color> 0.545098 0.4 0.4 </color>
        <cos_power> 98 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
         <color> 0.1 0.07 0.07 </color>
        <IOR>0</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>

      <transparency>
        <color> 0 0 0 </color>
        <IOR> 0 </IOR>
      </transparency>

  </hydra>
  </material>


    <material name= "dark_wood">
      <hydra> 

        <diffuse> 
          <color> 4 4 4  </color>
          <texture> ./images/MochaFinish2.jpg </texture> 
        </diffuse>  

      </hydra> 
    </material>


    <material name= "mirrorTv1">
      <hydra> 

        <diffuse> 
          <color> 0.01 0.01 0.01  </color> 
        </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.655882 0.655882 0.655882 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.237255 0.237255 0.237255</color>
        <IOR>1.5</IOR>
        <cos_power>1024</cos_power>
      </reflectivity>

      </hydra> 
    </material>

    <material name= "tvMat">
      <hydra> 

         <diffuse> 
          <color> 0.2 0.2 0.2  </color> 
        </diffuse>  


       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.655882 0.655882 0.655882 </color>
        <cos_power> 128 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.237255 0.237255 0.237255</color>
        <IOR>1.5</IOR>
        <cos_power>1e+6</cos_power>
      </reflectivity>
         
      </hydra> 
    </material>


    <material name= "Leather Dark">
      <hydra> 

        <diffuse> 
          <color> 0.025 0.025 0.025  </color> 
        </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.1 0.1 0.1 </color>
        <cos_power> 64 </cos_power>
      </specular>

      </hydra> 
    </material>


    <material name= "metal">
      <hydra> 

        <diffuse> 
          <color>0 0 0  </color> 
        </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.655882 0.655882 0.655882 </color>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.637255 0.637255 0.637255</color>
        <IOR>1.5</IOR>
        <cos_power>1024</cos_power>
      </reflectivity>

      </hydra> 
    </material>

   <material name="metal_02">
  <hydra> 

        <diffuse> 
          <color>0 0 0  </color> 
        </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.655882 0.655882 0.555882 </color>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.637255 0.637255 0.537255</color>
        <IOR>1.5</IOR>
        <cos_power>1024</cos_power>
      </reflectivity>

    
  </hydra>
  </material>


  <material name="metal_03">
  <hydra> 

        <diffuse> 
          <color>0.1 0.05 0.05  </color> 
        </diffuse>  

       <specular>
        <brdf_type> phong </brdf_type>
        <color> 0.0655882 0.0655882 0.0655882 </color>
        <cos_power> 1024 </cos_power>
      </specular>

      <reflectivity>
        <brdf_type> phong </brdf_type>
        <color>0.0637255 0.0637255 0.0337255</color>
        <IOR>1.5</IOR>
        <cos_power>64</cos_power>
      </reflectivity>

     
  </hydra>
  </material>



    <material name= "tvAround">
      <hydra> 

        <diffuse> 
          <color> 0.086275 0.086275 0.086275  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "lights_mat">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
        </emission> 

      </hydra> 
    </material>



  </library_materials>

  <library_lights>


    <light name="VRaySpot1">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -12.685 3.45 -6.66 </position>    

      <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.525 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot2">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -12.685 3.45 7.325 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>




  <light name="VRaySpot3">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -7.724 3.45 -6.66 </position>    
   
      <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot4">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -7.724 3.45 7.325 </position>    
   
      <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


      <light name="VRaySpot5">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -2.74 3.45 -6.66 </position>    
   
      <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot6">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -2.74 3.45 7.325 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot7">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 2.2255 3.45 -6.66 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot8">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 2.2255 3.45 7.325 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


   
     <light name="VRaySpot9">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 7.2 3.45 -6.66 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot10">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 7.2 3.45 7.325 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot11">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 12.16 3.45 -6.66 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpot12">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 12.15 3.45 7.325 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>




    <light name="VRaySpotM1">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -12.685 3.45 -2.0 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>

     <light name="VRaySpotM2">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>d
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -12.685 3.45 2.67 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpotM3">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 12.15 3.45 -2.0 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>

    </light>

     <light name="VRaySpotM4">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 12.15 3.45 2.67 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


      
    <light name="VRaySpotT1">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -7.71 4.45 0.34 </position>    
   
      <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


    <light name="VRaySpotT2">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> -2.75 4.45 0.34 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


     <light name="VRaySpotT3">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 2.21 4.45 0.34 </position>    
   
        <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>

   
     
     <light name="VRaySpotT4">
   
      <general>
         <type> spot </type>
         <ignore_transform> 1 </ignore_transform>
          <disable> 0 </disable>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 3 </multiplier>
       </intensity>

      <position> 7.19 4.45 0.34 </position>    
   
       <direction>0 -1 0  </direction>
      <falloff_angle> 95 </falloff_angle>
      <falloff_power2> 44 </falloff_power2>
      <falloff_power>1 </falloff_power>
      <falloff_power2> 8 </falloff_power2>
   
       <size> 
         <radius> 0.125 </radius>
       </size>
       
       <constant_attenuation> 0.0 </constant_attenuation>
       <linear_attenuation> 0.25 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>


  </library_lights>

  <library_cameras>
  </library_cameras>

  <library_geometry>
  </library_geometry>

</COLLADA>
