<COLLADA profile="HydraProfile">

  <library_materials>

    <material name= "brick">
      <hydra> 

        <diffuse> 
          <color> 0.499999 0.499999 0.499999  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\BurlywoodBrickwork-ColorMap.png </texture>
          <sampler> 
            <matrix> 
              0.906308 -0.422618 0 0 
              0.422618 0.906308 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.699999 0.699999 0.699999  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\BurlywoodBrickwork-ColorMap.png </texture>
          <sampler> 
            <matrix> 
              0.906308 -0.422618 0 0 
              0.422618 0.906308 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.699999 0.699999 0.699999  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\BurlywoodBrickwork-ColorMap.png </texture>
          <sampler> 
            <matrix> 
              0.906308 -0.422618 0 0 
              0.422618 0.906308 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

        <displacement> 
          <height> 0 </height> 
          <normals_texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\BurlywoodBrickwork-NormalMap.png </normals_texture>
          <sampler> 
            <matrix> 
              0.906308 -0.422618 0 0 
              0.422618 0.906308 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </displacement> 

      </hydra> 
    </material> 

    <material name= "diffuse_green">
      <hydra> 

        <diffuse> 
          <color> 0.027451 0.388235 0  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "diffuse_red">
      <hydra> 

        <diffuse> 
          <color> 0.443137 0 0  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "emissiveTexMat">
      <hydra> 

        <emission> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\ubuntu_desktop_empty_10241.png </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </emission> 

      </hydra> 
    </material> 

    <material name= "floor_white">
      <hydra> 

        <diffuse> 
          <color> 0.8 0.8 0.8  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\texture1.bmp </texture>
          <sampler> 
            <matrix> 
              1.81262 -0.845237 0 0 
              0.845237 1.81262 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "floor_white2">
      <hydra> 

        <diffuse> 
          <color> 0.588235 0.588235 0.588235  </color> 
        </diffuse>  

      </hydra> 
    </material> 

    <material name= "leaf">
      <hydra> 

        <diffuse> 
          <color> 0.72 0.72 0.72  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\blatt1.jpg </texture>
          <sampler> 
            <matrix> 
              -4.37114e-008 -1 -0 -0 
              1 -4.37114e-008 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <transparency> 
          <color> 0 0 0  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\blatt1_a.jpg </texture>
          <sampler> 
            <matrix> 
              -4.37114e-008 -1 -0 -0 
              1 -4.37114e-008 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
          <thin_surface> 1 </thin_surface>
          <cos_power> 0 </cos_power> 
          <IOR> 0 </IOR> 
          <fog_color> 0 0 0  </fog_color> 
          <fog_multiplyer> 0 </fog_multiplyer> 
          <exit_color> 0 0 0  </exit_color> 
        </transparency> 

      </hydra> 
    </material> 

    <material name= "wood_four_nm">
      <hydra> 

        <diffuse> 
          <color> 0.499999 0.499999 0.499999  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\wood.jpg </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

        <specular> 
          <color> 0.18 0.18 0.18  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.18 0.18 0.18  </color> 
          <cos_power> 1e+006 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

        <displacement> 
          <height> 0.1 </height> 
          <normals_texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\four_NM_height.DDS </normals_texture>
          <height_texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\textures\images\four_NM_height.DDS </height_texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </displacement> 

      </hydra> 
    </material> 

  </library_materials>


  <library_lights>


    <light name= "TPhotometricLight001">

      <general> 
        <type> area </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <position>-0.160035 13.8054 -1.04092  </position>

      <size> 
        <Half-length> 2.96799 </Half-length>
        <Half-width>  2.96799 </Half-width>
      </size> 

      <matrix_rot> 
        1 -1.18256e-011 4.37042e-008
        0 1 0.000270582
        -4.37042e-008 -0.000270582 1
      </matrix_rot> 

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 400 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>

    <light name= "unknown1">

      <general> 
        <type> mesh </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 0 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 1 </quadratic_attenuation>

    </light>
  </library_lights>


</COLLADA>
