<COLLADA profile="HydraProfile">

  <library_materials>

    <material name= "MEGAICEMAGIC2">
      <hydra> 

        <specular> 
          <color> 0.661333 0.661333 0.661333  </color> 
          <cos_power> 4096 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 1 1 1  </color> 
          <cos_power> 1e+006 </cos_power> 
          <IOR> 1.6 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

        <transparency> 
          <color> 0.784314 0.611765 1  </color> 
          <cos_power> 1e+006 </cos_power> 
          <IOR> 1.6 </IOR> 
          <fog_color> 0.784314 0.611765 1  </fog_color> 
          <fog_multiplyer> 0.8 </fog_multiplyer> 
          <exit_color> 0 0 0  </exit_color> 
        </transparency> 

      </hydra> 
    </material> 

    <material name= "canMat">
      <hydra> 

        <diffuse> 
          <color> 0.0862745 0.0862745 0.0862745  </color> 
        </diffuse>  

        <specular> 
          <color> 0.318 0.318 0.318  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </specular> 

        <reflectivity> 
          <color> 0.318 0.318 0.318  </color> 
          <cos_power> 3162.28 </cos_power> 
          <IOR> 0 </IOR> 
          <brdf_type> phong </brdf_type> 
        </reflectivity> 

      </hydra> 
    </material> 

    <material name= "floorMat">
      <hydra> 

        <diffuse> 
          <color> 1 1 1  </color> 
          <texture> D:\PROG\[Graphics]\gpu_rt2\test_app\data\hydra_lessons\standart_materials\crystal\checker.bmp </texture>
          <sampler> 
            <matrix> 
              1 0 0 0 
              0 1 0 0 
              0 0 1 0 
              0 0 0 1 
            </matrix> 
            <addressing_mode_u> wrap </addressing_mode_u> 
            <addressing_mode_v> wrap </addressing_mode_v> 
          </sampler> 
        </diffuse>  

      </hydra> 
    </material> 

  </library_materials>


  <library_lights>


    <light name= "Direct001">

      <general> 
        <type> directional </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 

      <direction>0.844586 0.315105 0.432879  </direction>

      <intensity> 
        <color> 1 1 1  </color>
        <multiplier> 2 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>

    <light name= "Sky001">

      <general> 
        <type> sky </type> 
        <ignore_transform> 1 </ignore_transform> 
      </general> 


      <ao_ray_length>1 </ao_ray_length>
      <ao_trace>1 </ao_trace>

      <intensity> 
        <color> 0.95 0.95 1  </color>
        <multiplier> 1 </multiplier>
      </intensity> 

      <constant_attenuation> 1 </constant_attenuation>
      <linear_attenuation> 0 </linear_attenuation>
      <quadratic_attenuation> 0 </quadratic_attenuation>

    </light>
  </library_lights>


</COLLADA>
