
win
{
	require	width == height
	
	width  = 512
	height = 512
}

scene
{
	N_models = 3
	model0 = data/chair23.3ds
	//model0 = data/bbbb_.3ds
	//model0 = data/thor_1000.3ds
	//model0 = data/warrior.3ds
	model1 = data/sky_box3.3ds
	model2 = data/floor.3ds
	
	model0_do_trace = 1
	model1_do_trace = 0
	model2_do_trace = 1
		
		
	light0
	{
		
	}
		
}

render
{

}


tracer
{
	threads_num = 4						// количество задач трассировки, работающих одновременно
	use_zbuffer_values = 1 				// использовать zbuffer или трассировать лучи во фрустум?  

	shadow_buffer
	{
		require width  <= win.width
		require height <= win.height
		
		width  = win.width
		height = win.height
		
	}
	
	regular_grid
	{
		cub_less_elem_times = 4
		algoritm_type = fast_algorithm
	}
	
	
}