// -*- c++ -*-
// Converts the Crytek Sponza to a convenient scale for G3D
ArticulatedModel::Specification {
    filename = "sponza.obj";

    preprocess = ArticulatedModel::Preprocess {
        xform = Matrix4::scale(0.02);

        // Remove the giant glass (?!) tapestry in the middle.  It is part 0, triList 271
        program = (
            remove(0, 271);
        );
    };
};