<COLLADA profile="HydraProfile">

  <library_materials>

    <material name="floor">
      <hydra>
      
        <diffuse>
          <color sid="diffuse">0.5 0.5 0.5 1.000000</color>
          <radiance> 1.000000 </radiance>
          <texture> texture2.bmp </texture>
        </diffuse>
   
      </hydra>
    </material>
    

    <material name="glass1">
      <hydra>
      
         <specular>
           <color sid="specular">0.25 0.25 0.25 1.000000</color>
           <cos_power> 256 </cos_power>
           <brdf> phong </brdf>
           <fresnelIOR> 1.0 </fresnelIOR>
         </specular>
         
         <reflectivity>
           <color sid="reflectivity">0.15 0.15 0.15 1.000000</color>
           <cos_power> 1000000.0 </cos_power>
         </reflectivity>
                   
         <transparency>
           <color sid="transparency">0.95 0.95 0.95 1.000000</color>
           <IOR> 1.600000 1.600000 1.600000 1.000000 </IOR>
           <cos_power> 1000000.0 </cos_power>
           <fog_color>0.85 0.85 0.0 1.000000</fog_color>
           <fog_multiplyer> 0.5 </fog_multiplyer>
           <exit_color>1.0 1.0 1.0 1.000000</exit_color>
         </transparency>
      
      </hydra>
    </material>


  </library_materials>



  <library_lights>
    
     <light name="Omni01">
    
      <translate sid="translate">-0.471846 56.160095 -8.353765</translate>
      
      <general>
         <type> Sphere </type>
       </general>
       
       <intensity> 
         <color>1 1 1</color>
         <multiplier> 12 </multiplier>
       </intensity>
       
       <size> 
         <radius> 5 </radius>
       </size>
       
       <constant_attenuation> 1.0 </constant_attenuation>
       <linear_attenuation> 0.5 </linear_attenuation>
       <quadratic_attenuation> 0.1 </quadratic_attenuation>
       
    </light>
    
  </library_lights>


  <library_cameras>


  </library_cameras>

</COLLADA>




